It makes it so much easier to interrogate the scene, pick it apart and adjust parameters to see how it affects the overall result. I find it incredibly helpful to have access to real-world scenes when trying to understand how a piece of software works. These are scanned assets so they are highly realistic and, as you’d expect, are at a good enough detail to be realistic but not so much as to drag performance back.īy purchasing the plugin you’ll be given all the demo scenes that are displayed in the promo video, which means new users can get off to a really good start. The plugin also comes with other assets such as trees and rocks. The Local option is particularly helpful for setting up a lake or pool, whereas the Infinite option will get you that endless sea. By being able to adjust the parameters for these effects, artists can really fine-tune their ocean’s appearance, making it choppy for a dramatic and stormy scene or perfectly calm for that serene setting. On top of this, the plugin gives you parameters to drive both waves and foam. The ocean surface itself is also incredibly realistic and straightforward to set up. These features really add depth to a scene and make the experience much more immersive and believable. While underwater you’ll find both god rays and caustics that are easy to set up and beautifully realistic. This is perfect for video games that make use of scenes both above and below water. One of Oceanography’s biggest strengths is that it isn’t just limited to the ocean surface, but users can actually go underwater. The results that can be achieved are stunning and to think that it’s all in real-time makes it even more impressive. There really is little to be negative about with this plugin. There is a Riverology plugin by the same developer that is also well worth a look, but in this review we’ll focus on their ocean offering. If you want an Unreal Engine 5 plugin to create stunning oceans then look no further than Oceanology. I’m a big fan of everything being contained inside one application rather than relying on add-ons, but plugins do have the advantage of speeding up the overall development of the product. Over time, it has integrated functionality that was once a plugin into their core engine. Unreal Engine 5 is already an incredibly powerful application but with a range of plugins its functionality becomes even more extensive. Read our Unreal Engine 5 review for more on this game engine and read my feature on how game engines are the future of 3D art. To see an example of what EU5 can do, watch horror game Layers of Fear running on Unreal Engine 5. The available plugins achieve what you would expect, such as modifying or adding new engine features, but they can also bring runtime gameplay functionality to the party. UE5 has made this possible for a while and developers all around the world have taken advantage. As a longstanding 3ds Max user, I’ve downloaded many plugins over the years through places like ScriptSpot and they have enabled me to create things that would otherwise be impossible (we have some good plugins listed in our 3ds Max resources feature).
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